Optimal moves: 11 HTM, Name: Slash, Diagonal Optimal moves: 10 HTM, Name: Anti-Breakneck Optimal moves: 11 HTM, Name: Anti-Nazi, Anti-Mouse Drill algorithms such as pll and oll algs. OLL is the last step in Fridrich method. Optimal moves: 10 HTM, Name: Squeegee You should already know 10 OLLs, and a large chunk of the remaining cases can just be mirrored from other cases. 2-Look PLL … You should already know 10 OLLs, and a large chunk of the remaining cases can just be mirrored from other cases. OLL (Orientation of the Last Layer) solves the top color of the last layer. The areas shaded in gray represent the oriented pieces on the top layer. In total, there are 57 OLL algorithms. Optimal moves: 9 HTM, Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray Used in: OLL Advanced Easy CLS Algorithms. The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is. Used in: OLL These algorithms appear EXACTLY as I perform them when I am solving the last layer, in speedcubing notation with rotations included in the algorithm. Used in: OLL Advanced WV Algorithms. Used in: OLL Optimal moves: 10 HTM, Name: Rice Cooker Advanced Easy VLS Algorithms. These are the 10 orientation cases for orienting the last layer in only two looks. Used in: OLL Edges of the Last Layer Printable Version. Optimal moves: 10 HTM, Name: Anti-Squeegee 32 (R Dw) (L' Dw') (R' U) (Lw U Lw') There should be a nice balance between both hands in performing this algorithm. This is a video playlist of me showing you what I think are some of the fastest ways to execute all the PLLs. 3x3 Algorithms. You need all of the 57 algorithms … Used in: OLL OLL. It should be noted that these are the algorithms that I find easiest to perform. Used in: OLL Used in: OLL Optimal moves: 11 HTM, 10 STM, Name: Pi, Bruno, Wheel, T-shirt The first 8 algorithms below, are the first algorithms I recommend learning. The numbering system is the same as on the Speedsolving wiki OLL page, and … Optimal moves: 10 HTM, Name: Mario, Moustache Used in: OLL For example, cubers who have not learned full OLL can use partial edge control to avoid these cases altogether. My huge discovery is finally ready to be revealed!! Used in: OLL Optimal moves: 11 HTM, Name: Kite You already know 45 and 44 from 2-step OLL; they are replicated here for reference. (This will also reset all info on the page, such as algorithms, times, etc.) This is the 3rd step of the CFOP method. Optimal moves: 10 HTM, Name: Seein' Headlights (C and headlights) The edge algorithms are quite short and can be memorized visually. It is the first last-layer step in many speedsolving methods, including the Fridrich Method. Beginner: 2-Look OLL | Advanced: Winter Variation, COLL. Used in: OLL Advanced BLE Algorithms. Orientation of the Last Layer (OLL) solves the top face by applying algorithms. I recommend getting a baseline of good algorithms and fundamentals as soon as possible, as last layer is something you practice and improve on every solve and can be a significant factor under pressure. Optimal moves: 7 HTM, Name: Downstairs Used in: OLL Used in: OLL These algorithms appear EXACTLY as I perform them when I am solving the last layer, in speedcubing notation with rotations included in the algorithm. Optimal moves: 11 HTM, Name: Couch Optimal moves: 10 HTM, Name: Anti-Frying Pan Optimal moves: 10 HTM, Name: Anti-Spotted Chameleon Used in: OCLL, OLL Optimal moves: 9 HTM, Name: City (C and T) Optimal moves: 6 HTM, Name: Sea-Mew, Wario, Anti-Moustache Used in: OLL Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more Optimal moves: 6 HTM, Name: Highway, Freeway Used in: OCLL, OLL OLL - Orientating Last Layer PLL - Permuting Last Layer. Optimal moves: 6 HTM, Name: P It should be noted that these are the algorithms that I find easiest to perform. 3x3 Videos 3x3 Algorithms 3x3 One Handed Videos 4x4 Videos 5x5 Videos Big Cube Videos Megaminx Videos Other Algorithms Competing Livestreams All; Blogs . Used in: OLL These are the 10 orientation cases for orienting the last layer in only two looks. Optimal moves: 9 HTM, Name: Mounted Fish, Untying Shoelaces The PLL algorithms are very important to master and expertize in. Used in: OLL The last layer is solved with algorithms. Optimal moves: 9 HTM, Name: Mummy, H, I, Brick EOLL. Optimal moves: 12 HTM, y' R U2 R' U2' R' F R2 U' R' U' R U R' F', y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U R, (y') R U R' U' (R U' R' U2) (R U' R' U2) R U R', (R' F) (R U' R' U' R U R' F') (R U R' U') (R' F R F') R, (y') R U' R' (U2 R U R') (U2 R U R') (U R U' R'), R U' R' F R U R' U' R' F' R2 U' R' U2 R U' R', R U2 R' U' (R U R' U') (R U R' U') R U' R', y R' U' (R U R' F') (R U R' U') (R' F R2), y' R U (R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') U' R', f (R U R' U') y' r' (R U R' U') R' F R F', (y2) (R' F R F') U2 (R' F R F') (U F' U F), (y) (F R' F' R) U2 (F R' F' R)(U' R U' R'), (y) x (U R' U' R) B2 (U R' U' R)(B' R B' R') x', (y2) (F R U' R' U' R U R' F') U' (F R U R' U' F'), (y') (M' U M U2 M' U M) U (f R U R' U' f'), (y2) (L' U' L U) (R U R' U') M' U' L' U2 R U' (x'), (y2) (R U R' U') (L' U' L U) M' U R U2 L' U x', (y) r U2 R' U' R U' r' R' U' R U' R' U2 R, (y') r' U' R U' R' U2 r R U2 R' U' R U' R', (y') r U2 R' U' R U' r' R U2 R' U' R U' R', (y2) r' U' R U' R' U2 r R' U' R U' R' U2 R, (y) f (R U R' U') (R U R' U') f' F (R U R' U') F', (y') (R U2 R' U' R U' R') (F R U R' U' F'), (y) R' F (R U R U') R2 F' R2 U' R' (U R U R'), (L F' L' U' L F' L' U L F L' U' L)(R' F R) L', (y) (F R U R' U' F') R U2 R2 U' R2 U' R2 U2 R, (y) F (R U R' U') S (R U R' U') S' (R U R' U') F', (y) (r U2 R' U' R U' r') (F R U R' U' F'), (y2) F R U R' U' R U R' U' R U' R' U' R U R' F', (y) (R U R' U') (R U' R' F') U' (F R U R'), (y') (R U R' U R U2 R') U (R U R' U') (R' F R F'), (y2) M' U' (R' U' R U) x' (R U' R' U) M x, (y') (R' U' R U' R' U2 R) U' (R U R' U') (R' F R F'), (y') r U2 R' U' R U' r' U' R U R' U R U2 R', (y) M' U M' U M' U M' U M' U' M' U' M' U' M', All 57 Rubik's Cube OLL Algorithms + Fingertricks, All 57 OLL Algorithms & Finger Tricks (New), https://www.speedsolving.com/wiki/index.php?title=OLL&oldid=44371. OLL is the 3rd step of the CFOP, and the "busiest" in respect of the amount of algorithms required to complete it. If the piece is oriented, the two colors will be the same. I recommend learning one shape at a time (there are multiple cases per shape), so you can easily recognize what you've learned. Used in: OLL You can also order the table by trigger, which I think is much more conducive to memorisation. I have chosen these ones because they heavily use three different triggers, which I … Help. Advanced COLL Algorithms. Optimal moves: 11 HTM, A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr', Name: Streetlights, Dead Man Optimal moves: 10 HTM, Name: Lefty Awkward Fish, Anti-Dalmation The first step of learning full OLL, is learning the easy algorithms with lots of quick trigger moves. Optimal moves: 8 HTM, Name: Gun, Trigger OLL is usually followed by PLL. At this point the white cross, the first two layers (F2L) are both done and the last layers pieces are oriented (OLL).When we execute this last step our Rubik's Cube will be solved.. Again, X and Y (x,y) are whole cube rotations, while lowercase u is double layer turn. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Used in: OLL Optimal moves: 7 HTM, Name: Left Wide Sune (LWS), Reverse Lightning Solve Critiques PLL Recognition Trainer Glossary; FAQ; Premium Membership; Login; Register Used in: OLL Used in: OLL Advanced F2L Algorithms (Different slot positions) Advanced Useful F2L Algorithms Used in: OLL Used in: OLL Note 1: All images and some algorithm names/categories are taken from the speedsolving wiki at Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more Parity is a speedsolvers nightmare, but what actually is it and why does it occur? Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more Optimal moves: 9 HTM, Name: Anti-Fung Solution for 3x3 magic cube and speed cube twisty puzzle. Used in: OLL Press the play to start the animation. This makes it seem like brainless memorization, which is misleading. Speedcuber Sarah Strong's collection of Rubik's Cube algorithms. Optimal moves: 10 HTM, Name: Breakneck Best free website and app for desktop, mobile, android, apple ios iphone and ipad. Optimal moves: 9 HTM, Name: U, Headlights, Superman Once you know the first trigger, you almost know 22 OLL algorithms straight away - that's about 40% already! In 2 look OLL, I've decreased the from 54 algorithms into only 9 algorithms to make it much more easier than the normal OLL. There are advanced techniques including finger tricks, turn speed, and recognition. But you should first work on your look ahead, which is where you look ahead to the next f2l pair while you are doing the current one so that you could start the next one right away. Yes, but the average move count is very low. OLL solves the top face in 1 step, with a total of 57 algorithms. This alg was written but doesn't solve the OLL: Name: Anti-Kite (For help with notation visit this website: https://ruwix.com/the-rubiks-cube/notation/) Let's look at OLL & PLL parity. Used in: OLL Optimal moves: 8 HTM, Name: Runway, Blank Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. UPDATE: New OLL Video: https://www.youtube.com/watch?v=vU6HsK3hvQsOLL stands for Orientation of the Last Layer. This is just the mirror of OLL #44. OLL solves the top face in 1 step, with a total of 57 algorithms. Most algorithms are made from a combination of short sequences of moves called "triggers", which make the algorithm easier to memorize. How to solve a 3x3 Rubik’s cube ... one solved edge piece is on the right side and the other one is on the backside and apply the below algorithm. Used in: OLL The algorithm page has each OLL algorithm ordered by the shape they resemble, so you can find which situation you need easily. OLL involves orienting all the edges and corners of the LL. Used in: OCLL, OLL OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. Optimal moves: 10 HTM, Name: Frying Pan Optimal moves: 8 HTM, Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship Solving the OCLL is also the second part of the 2-look OLL. This subgroup, EPLL is used as a substep for many speedsolving methods, for example in the VH method (COLL). It is the first last-layer step in many speedsolving methods, including the Fridrich Method. Right after you finish the F2L, your cube will look like one of the following cases on top. Try selecting the "Show Triggers" option in the trainer to help break down algorithms into smaller chunks! PLL involves permuting all the edges and corners of the LL. Step Algorithm; 1. These are the algorithms that are necessary to solve the Rubik's Cube and the step in the process where they are used. Optimizing finger tricks (reducing regrips). Used in: OLL (For help with notation visit this website: https://ruwix.com/the-rubiks-cube/notation/) Parentheses in an algorithm signify the triggers of the algorithm. * about OLL (short for Orientation of the Last Layer) is a last-layer step for 3x3 that orients all last-layer corners and edges in one step. Optimal moves: 7 HTM, Name: Right front wide antisune (RFWAS), Righty Square Used in: OLL Once you know the first trigger, you almost know 22 OLL algorithms straight away - that's about 40% already! Many OLL algorithms can be grouped by similarity. Solution for the 3x3 magic cube and speed cube twisty puzzle. OLL is usually followed by PLL . order presented. You cannot get parity on a 2x2 or 3x3 cube due to the nature of the puzzle itself. Optimal moves: 7 HTM, Name: S-, Antisune, Swimming Right Optimal moves: 11 HTM, Name: Bunny Used in: OLL 57 algorithms!? This page was last edited on 7 November 2020, at 11:27. Optimal moves: 11 HTM, Name: Crown Used in: OLL Used in: OLL The main aim of 2 look OLL is to turn a non oriented face of the 3rd layer into a an oriented face.